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Projects & Works Collection
Below are the projects and works that I have created together and alone, feel free to see it.
Game
Smart Device
Editorial
Event
Games Collection
Here are some game works that I have developed together with my friends.
DIBALIK LAYAR
Political policy-making simulation game.
Engine: Unity
Team Size: 3
Duration: 8 weeks
Platform: PC
Role: Project manager & Game designer
Recognition: 3rd National Winner at Magic of Entertainment STMIK KHARISMA Makassar (2018)



LEGENDA DEWI
Indonesian based historical platformer.
Engine: Unity
Team Size: 3
Duration: 8 weeks
Platform: PC
Role: Project manager



Jagoan Indonesia
Engine: Unity
Team Size: 5
Duration: 8 Weeks.
Platform: Android

Planet of Sounds
Engine: Unity
Team Size: 4
Duration: 48 Hours.
Platform: PC

ATAP
Engine: Unity
Team Size: 5
Duration: 48 Hours.
Platform: PC
Read the story.
Behind every game project, there’s a story behind the development from the ideation to the end product, let’s see the story behind it!
Smart Devices Collection
Here are some game smart devices concept that I have developed together with my friends.

SOBAT
Alternative modern solution for the current existing trash bank program in Indonesia. Previously every client needs to visit the respective area and wait till the trash bag is being weighted. But with SOBAT, client and operator flow will be much faster and automated. The client just needs to put trash in the trash bin and the result of their conversion will be displayed on their account. It was made under 2 months for the smart device competition at HOLOGY 2.0.
Software: Arduino IDE
Sensor: Loadcell
Team Size: 3
Duration: 8 weeks
Platform: Web-based application
Role: Project manager
Recognition: 2nd National Winner of Smart Device Competition at House of Technology 2.0 (2019)

Stress Measurement System
A classwork project that focused on measuring human stress from the human sweat and heart rate.
Software: Arduino IDE
Sensor: GSR and Heart Rate Sensor
Team Size: 5
Duration: 12 weeks
Platform: Web-based application
Role: Member

Railway Moving Block Concept
An undergraduate thesis that focused on researching the implementation of the moving block signalling concept outside of the urban area.
Software: Arduino IDE
Sensor: Infrared and RFID reader
Team Size: 5
Duration: 12 weeks
Role: Researcher
Read the story.
Developing a smart system has a story behind it, why do we make it? and how is the result?
Editorial Collection
Here is some digital and physical publication that I co-create with my friends.

Pop Culture Basics Guide Book
Quick guide book for all readers who wanted to enter the pop culture world. It introduce the most basic term in pop culture, trending pop culture product, and history of pop culture in Indonesia.
Price: Free
Publication: Faculty of Computer Sciences Universitas Brawijaya Open House
Team Size: 4
Duration: 8 weeks
Role: Editor

Moe Daigaku Artbook
A special artbook to showcase an anthropomorphic version of a Faculty at Universitas Brawijaya.
Price: IDR 100.000
Publication: Comic Frontier 11
Team Size: 9
Duration: 8 weeks
Role: Editor

Animazine Magazine
Seasonal magazine to inform readers about the current anime, game, and music industry in Japan.
Price: Free
Publication: Online
Team Size: 5
Duration: 8 weeks
Role: Editor
Read the story.
Every book has a synopsis on the back of it, but have you hear the story behind the creation?
Event Collection
From high school to the present day, there’s a lot of event that we created together.

Studi Ekskursi Teknik Komputer
A site visit event for the computer engineering undergraduate major to major in technology and agency office. Here we learn and hear directly from the key person about what it’s to work within the company/agency.
Scope: Computer Engineering Student
Team Size: 10
Operating Day: 3 Days
Role: Head of Committee
Achievement: Reorganize and reopened the internal study excursion within the Computer Engineering major

HIMATEKKOM Leadership Development Camp
A key event for all members of the Computer Engineering Student Association (HIMATEKKOM) to learn how to be the next leader in the organization. The event provides hands-on learning on how to be a leader that can lead the masses with alumni and the internal leaders of HIMATEKKOM.
Scope: Computer Engineering Student
Team Size: 30
Operating Day: 2 Days
Role: Head of Documentation Division

ONI Matsuri
Yearly event within SMAN 7 Bogor that organized by Japanese language and culture extracurricular to introduce and promote Japanese culture to the public. The event was meant to be a celebration of Japanese traditional and modern culture.
Scope: Computer Engineering Student
Team Size: 10
Operating Day: 2 Days
Role: Head of Steering Committee
Achievement: Held the first annual Japanese festival at SMAN 7 Bogor

KIRANA Project
Social impact project for orphanage children to stay cope with the 2020 COVID situation.
Scope: Orphanage
Team Size: 8
Operating Day: 1 Day
Role: Head of Field Team

Bincang-Bincang Pop Kultur Malang
Community-based panel discussion to discuss the latest or interesting topic within the pop culture world. Here we share our thought about pop culture and discuss it in a formal and organize way.
Scope: Computer Engineering Student
Team Size: 6
Operating Day: 1 Day
Role: Head of Steering Committee
Achievement: Held the first community panel discussion by FLAC Community
Read the story.
Every event, there’s n event organizer, want to know the detail